Reason: The heroes and leader get two unit properties while the Inspire Loyalty spell is active: Inspire Loyalty and Bringer of Goodwill. All units in the Army of a Hero that has Bringer of Goodwill gain Volunteer." Suggested text: "The caster and their Empire's Heroes gain Bringer of Goodwill. All units in the Army of a Hero that has Inspire Loyalty gain Volunteer." When intruders come to their forests they rarely escape, and those taken from an Elven forest, after having dwelt among the elves, often die of broken hearts and unspoken remorse.Current text: "The caster and their Empire's Heroes gain Inspire Loyalty. They love music, lore and dance but are solitary, preferring to seek their pleasures away for the prying eyes of the world. Elves have close ties to nature and life. These delicate and graceful beings are the elders of this world. "Elves are immortal, living a life without end. The dragons unleashed the powers in their eggs, vowing that once they achieved supremacy they would reform themselves into ancient dragonkind again." They sacrificed their remaining young for the power to keep the humans at bay. The Dragons turned to Wizards of Evermore, using powerful magic to create a new breed of followers. With no regard to the intelligent creatures that dragons might become in time, the humans devastated the dragon kin. Among the Humans, dragons were more valuable dead than alive, hunted for glory, sport, money, and to mix in their foul-smelling potions. "When the Human race rose to power, the race of dragons, especially the young dragons, suffered a terrible price. Likes: Mountains and Coastal Mountain Terrain.Their sure-footed strides carry them over the high slopes they revere." Dwarven Inherent Traits Dwarves are strong fighters, some preferring to forego armor and shields to wield two axes and pure rage. They love to create things and find great satisfaction in creating vast structures adorned with the treasures discovered deep within the earth. Their minds are slow ot the ways of diplomacy, preferring to strike their enemies with the force of their blows over spending inordinate amounts of energy in lengthy, sleep-inducing talk. "Dwarves are hardy mountain kin which live in the earth or rugged places of the land.
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